Alchemy Factory is a medieval automation sim by D5 Copperhead, published by Gamirror Games on Steam. You start with a single shop and grow it into a multi-floor alchemy empire: conveyor belts and pipes connect magical devices into automated production lines, and the output — potions, jewelry, relics and (since 1.0) drinks — fills your shelves for customers and commissions.

Version 1.0 released September 7, 2026. The full release added the Wagon Logistics System, the Grand Portal, the rebuilt Shop Recognition system and a full shopkeeping rework, plus a long list of fixes tracked on the updates page.

The core loop

The game loops four systems around each other:

  • Produce — grind, extract, distill, smelt and process materials into goods.
  • Automate — link devices with belts and pipes; balance inputs and outputs to remove bottlenecks.
  • Sell — stock shelves with potions, jewelry and relics; cash out automatically with the Automatic Cashier.
  • Expand — spend coins on land, research and upgrades — see the research tree.

What's new in 1.0

The five headline systems of the 1.0 release — each with its own page:

Unlocking also changed at launch: non-production devices moved out of the Tech Tree — see Where is the Workbench?.

New player FAQ

  • Where is the Workbench? — It moved in 1.0; non-production devices unlock there now. Answer →
  • How does the Cauldron work? — A transformation machine that needs heat and stable inputs. Guide →
  • What should I research first? — A level-headed order built from achievement data. Research order →
  • How do I unlock the Catapult? — The mid-game research path, with 1.0 targeting changes. Unlock guide →
  • How do I get more customers? — Shelf stock, multiple shop gates and the Grand Portal. 1.0 systems →
  • Can I import factory layouts? — Yes, Steam Workshop blueprints. Blueprint guide →

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